using Godot;
using System;

public partial class World : Node3D
{
    public Camera3D phantomCamera;

    public override void _Ready()
    {
        phantomCamera = GetNode<Camera3D>("Camera3D");
    }
    public override void _Process(double delta)
    {
        //phantomCamera.Position += (float)Math.Sin(Time.GetTicksMsec() / 120) * (new Vector3(10, 0, 0)) * (float)delta;
    }
    public override void _PhysicsProcess(double delta)
    {
        
    }
}
